Inventory systems in games are usually left to the player's imagination (and for good reason!). Items just magically shrink to tiny, unobtrusive icons. But who makes it all work? Well, this time it's you!  Amidst the chaos, you'll have to push and pull and spin to get everything, including yourself out of the way of quickly incoming items. And try not to let the egoistic main characters comments, and the fantasy world physics get to you!

P.S. (:
This was my first time actually making a game beyond prototyping random mechanics, so thanks so much for playing and I would really appreciate any feedback to let me know what areas I should focus on and improve in for the next time!

Many, many thanks for assets, as making a game solo with little to no artistic experience would be almost impossible otherwise:

https://admurin.itch.io/enemy-galore-1

https://axebane.itch.io/free-fantasy-stock-art

https://edermunizz.itch.io/free-pixel-art-forest

https://brullov.itch.io/generic-char-asset

Music by AlisiaBeats:

https://pixabay.com/music/future-bass-titanium-170190/

freesound.org and pixabay.com for sounds

https://runica.itch.io/pixel-menu-box-buttons

Updated 26 days ago
Published 29 days ago
StatusReleased
PlatformsHTML5
AuthorWyrdWord
GenreAction
Made withGodot
TagsArcade, Difficult, Fast-Paced, Physics

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